click on the picture to badassenize.
This was an email from Rico.....wants me to consider making the armour in the above pic.
Fascinating idea.
By the way, you can get these pictures in a much larger size suitable for computer wallpaper here...
Rico met me at Fan Expo, and this was was he emailed me... I have juggled them to put the oldest at the top....
I dunno. Any armour makers out there think I over quoted? Should I get into this world? That is to say, does anybody think there is a future in it? I figure by the time I built this armour, it would be as obsolete as Gimli's helm in LOTR. It would be old news rather quickly. Or maybe not. Any feedback?
Quoting Rico
Hi Bill. This is Gxxxxx. We met at FanExpo2012. I showed you the Templar
Knight Statue from the Hellgate London videogame. How are you? Can you
please give me a price and delivery on how much a full suit would cost,
and
what material you would make it out of?
How far is Metcalfe from Downtown Toronto?
Thanks
please give me a price and delivery on how much a full suit would cost,
and
what material you would make it out of?
How far is Metcalfe from Downtown Toronto?
Thanks
Gxxxxx
On Tue, Sep 4, 2012 at 5:23 AM, William Fedun
Hellgate London is currently owned and distributed by HanbitSoft and
NAMCO. It was originally published by Flagship Studios, and because
Flagship Studio is defunct, some people seem to think that copyright
regulations have lapsed. They have not, HanbitSoft owns them through their
development studio in SanFransisco, Redbana.
Back in 2008, they released this report...
"(1) HanbitSoft is an exclusive licensee of both Hellgate and Mythos in
Asia, with rights to sublicense the games; (2) in addition, HanbitSoft is a
secured creditor who has been pledged the Mythos (but not the Hellgate)
intellectual property as collateral for a loan; (3) Comerica, another
secured lender, has been pledged the Hellgate intellectual property as its
collateral for a loan; (4) Flagship Studios does not currently own the
intellectual properties to either game, which are held in separate
companies subject to the security interests of lenders, and Flagship
Studios’ interest in those companies is also pledged to its lenders; (5) it
is unfortunate that Flagship turned down additional investments HanbitSoft
offered to make that would have allowed it to keep its doors open, but
HanbitSoft hopes to work with Comerica and some of the team at Flagship to
see if there is a way to continue to generate content to keep Hellgate
online in Asia and to finish the development of Mythos."]
Clearly now, we would have to contact HanbitSoft's attournies to obtain a
licence to build an armour based on their intellectual property. Since they
are in Korea, this may prove to be problematic.
http://hg.hanbiton.com/Home/**Home.aspx<http://hg.hanbiton.com/Home/Home.aspx>
Such licensing fees may be cheap, or expensive, depending on many factors.
You must obtain a licence before I can make this armour.
A suit this large would require a design work-up out of cardboard.
Several fittings later, we would have the first of many collections of
templates.
Then the second step is to make the individual pieces out of steel.
This is the design test stage, which is used to modify the templates.
This is still part of the alpha design, and none of the steel is actually
used in the final product. (edges are not finished, hammer marks are not
removed, etc.)
The third step is to fit it to you, the wearer. This will require
modification of sizes and dimentions, and a decision on materials. A
jouster would require heavy stainless steel and an actor would require
light aluminum for instance. Material selection will have an effect on the
time it takes to do this work. Factors used in materials selection would
depend upon how much maintenance you would be prepared to do...aluminum
will be forever denting. Steel will be forever rusting. This third step is
the final set of cardboard templates.
The forth step is the simple one...actually MAKING the armour. This would
be a beta version and might well require some modifications to keep it from
pinching you or otherwise render it unsuitable. Such modifications will
allow me to deliver a serviceable package.
And then there are the license fees. There were representatives of NAMCO
at Fan Expo, keeping an eye on costumes and making sure that nobody was
ripping off their work. They don't care about one person doing themselves,
but they REALLY care about a company such as me making them for sale to
somebody else.
I could make you a perfect templar armour exactly like the one in the
video game out of steel for twenty to twenty two thousand dollars. (plus
licensing fees of course.) The second one would be a lot less (about seven
thousand including helmet) of course. The work to accomplish this task
would take me five to six months of shop time.
Bill Fedun
Armour Maker
NAMCO. It was originally published by Flagship Studios, and because
Flagship Studio is defunct, some people seem to think that copyright
regulations have lapsed. They have not, HanbitSoft owns them through their
development studio in SanFransisco, Redbana.
Back in 2008, they released this report...
"(1) HanbitSoft is an exclusive licensee of both Hellgate and Mythos in
Asia, with rights to sublicense the games; (2) in addition, HanbitSoft is a
secured creditor who has been pledged the Mythos (but not the Hellgate)
intellectual property as collateral for a loan; (3) Comerica, another
secured lender, has been pledged the Hellgate intellectual property as its
collateral for a loan; (4) Flagship Studios does not currently own the
intellectual properties to either game, which are held in separate
companies subject to the security interests of lenders, and Flagship
Studios’ interest in those companies is also pledged to its lenders; (5) it
is unfortunate that Flagship turned down additional investments HanbitSoft
offered to make that would have allowed it to keep its doors open, but
HanbitSoft hopes to work with Comerica and some of the team at Flagship to
see if there is a way to continue to generate content to keep Hellgate
online in Asia and to finish the development of Mythos."]
Clearly now, we would have to contact HanbitSoft's attournies to obtain a
licence to build an armour based on their intellectual property. Since they
are in Korea, this may prove to be problematic.
http://hg.hanbiton.com/Home/**Home.aspx<http://hg.hanbiton.com/Home/Home.aspx>
Such licensing fees may be cheap, or expensive, depending on many factors.
You must obtain a licence before I can make this armour.
A suit this large would require a design work-up out of cardboard.
Several fittings later, we would have the first of many collections of
templates.
Then the second step is to make the individual pieces out of steel.
This is the design test stage, which is used to modify the templates.
This is still part of the alpha design, and none of the steel is actually
used in the final product. (edges are not finished, hammer marks are not
removed, etc.)
The third step is to fit it to you, the wearer. This will require
modification of sizes and dimentions, and a decision on materials. A
jouster would require heavy stainless steel and an actor would require
light aluminum for instance. Material selection will have an effect on the
time it takes to do this work. Factors used in materials selection would
depend upon how much maintenance you would be prepared to do...aluminum
will be forever denting. Steel will be forever rusting. This third step is
the final set of cardboard templates.
The forth step is the simple one...actually MAKING the armour. This would
be a beta version and might well require some modifications to keep it from
pinching you or otherwise render it unsuitable. Such modifications will
allow me to deliver a serviceable package.
And then there are the license fees. There were representatives of NAMCO
at Fan Expo, keeping an eye on costumes and making sure that nobody was
ripping off their work. They don't care about one person doing themselves,
but they REALLY care about a company such as me making them for sale to
somebody else.
I could make you a perfect templar armour exactly like the one in the
video game out of steel for twenty to twenty two thousand dollars. (plus
licensing fees of course.) The second one would be a lot less (about seven
thousand including helmet) of course. The work to accomplish this task
would take me five to six months of shop time.
Bill Fedun
Armour Maker
Quoting Rico
OK Bill. Thanks for replying to my inquiry. I'll see about getting the
license for the armour. This may take some time and I'm not sure if I'll
be successful. I'll let you know.
You seem to really know armour, and the quality of your work is amazing.
You're definitely at the top of my list.
How far is Metcalfe from Brampton?
Thanks again.
license for the armour. This may take some time and I'm not sure if I'll
be successful. I'll let you know.
You seem to really know armour, and the quality of your work is amazing.
You're definitely at the top of my list.
How far is Metcalfe from Brampton?
Thanks again.
Gxxxxxxx
Easier to build you a car.....
Less complicated!
As you can see by my reply that I took this question seriously. However, I suspect that there must be a reason why you would want to get such an armour. A car...you can use to get around. An armour? An actor would need it as part of his job. A jouster would need it as part of his job or hobby. Advertising companies need armour to make movies or adverts. I fear that this project may fall on the fundamental problem that there is actually no real use for it in real life.
OTOH, there is no real use for purebread horses, yet people get them anyways. Oh well. Let me know how the license hunt is going.
Bill